6209C20 SHSpec-191 Listing Lines

     [The original four lines used in 3GA listing from goals:  want, not want,
oppose, and not oppose, are augmented by the addition of a Create, Curious
about, Desire, Enforce, Inhibit scale attached to each one, making twenty
combinations, then each of these reduplicated in an "effect" form, making
forty listing lines in all.  A PC was allowed to list only four items before
going on to the next list.  This process was carried to the E.P. of F/N at
clear read for each goal found.  Having a large number of lines served the
dual purpose of making the auditing question as clear and precise as possible
and keeping the PC fluid on the lines.  Before doing this listing, you have to
tiger drill the goal until it reads.  Much more detail is given in this tape,
particularly concerning gain and sensation and their significance in listing
goals.]

     What happens if you overlist is the following sequence:

     1. The line flows in a direction where it isn't reaching anything and it
        is trying to come back.  That is the comm lag.

     2. He feels that you are getting him to reach too far, and it is
        indescribable.  At this point, he is fishing for the right item.

     3. If he goes on from there, the backflow starts to hit.  He no more than
        announces something than he invalidates it.

All these manifestations are just bank manifestations.

     One problem that arises in self-listing these lines is that pain and
sensation will appear on the wrong lines.  This occurs because, in order to
give himself the command, the PC has to go into other valences and give the
command to another valence.  This louses up where the pain and sensation
belong.  He goes into the "oppose to list the "want" and vice versa.  So he
gets the sensation and pain in the wrong places.

     Just before the PC goes clear, his TA won't necessarily be near clear
read.  The last two or three days of listing are the tough ones.  The PC
rollercoasters a bit.  He gets very worried just before the needle goes free.
He is afraid he will have no game if he gives up the goal.  You have to
persuade him through this to the "There is nothing there" point, where he is
free to make some new games.  Early on in clearing, somatics tend to be dull
and persistent.  In the middle of listing, they fade in and out.  By the end,
they flash on and off.  That is a symptom of winding up.  The somatics may
make the PC resist the end of clearing because he doesn't want them.  Beware
also the PC feeling wonderful when he is not yet clear.  This is the manic
phase. He will drop.  He will also tell you that "It is blown," many times
before he is clear.  But when he is really clear, the needle is free and will
stay free until you find the next goal.  He may start looking right away.
Listing can be done by HCA's [Class II auditors.  See HCOPL 21May62 "Training
-- Classes of Auditors".], if they are well-supervised.

