6110C24 SHSpec-70  Clearing

     Auditing is a third dynamic activity.  Most aberration stems from group
mores, because there was an agreement (agreement is high on the reality
scale).  As an individual agrees to something, then disagrees to it, he runs a
contradiction on his own postulates.  When a thetan becomes a member of a
group, he agrees to certain things, then finds he can't uphold them and
disagrees with those things.  This activity is high on the reality scale.
Having agreed to something, then disagreed with it, the thetan doesn't
normally as-is his original agreement.  Thus he finds himself in disagreement
with himself, since it was originally his own agreement.  This is apparently
the first and foremost invalidation of a thetan.  He invalidates himself by
first agreeing, then disagreeing with his own agreements.  In between the
agreement and disagreement, we get a further set of agreements and activities,
all of which are lesser in value, but which bring about complexity.

     So you get an area of mutual motion with the group, and even a confusion
of ownership of motion.  You get a whole series of problems from this.  This
gets us back to something that has been a question since 1948: If the thetan
was making his pictures, why did he create the particular ones he's got?  Why
his proclivity for morbidity?  We find the answer in the fact that he can't
differentiate between his own actions and other people's.  He's not sure who
caused these communication lines and actions.  All motions are, of course,
caused individually.  There is no such thing as collectively caused motion.
Governments err by thinking that there's some entity called "the people", when
in fact there are just individuals.  But in his third dynamics, the PC got
into this confusion of mutual motion.  He then defends himself by backing out
of it.  He says, "Well, it was all bad.  Here I am outside of it.  At least I
am still an identity." A thetan has gone through this over and over.

     The dynamics give us an excellent picture of the confusion of mutual
motion.  The sixth dynamic is exclusively a co-motion, an undifferentiated
one.  All the collective, undifferentiated co-motions of the past become
matter, energy, space, and time -- the sixth dynamic.  Nobody can say what he
did.  A thetan in this universe can only say, "That was our activity." This is
OK until you get a failure.  For instance, it's "We built this bridge," until
it collapses, at which point it becomes, "They built this bridge." When mutual
co-motion comes a cropper, people deny their part in it.

     At any given time, an individual is a member of at least two or three
groups.  He has been on the track for +200 trillion years, which makes a lot
of groups.  So it is impractical to run out his co-action with all his
groups.  For instance, every time he died, he left a group.  But we are
assisted by automaticity.  All overts and withholds are preceded by
co-action.  You can straighten out the people involved by running O/W, or you
can free the effect of the O/W by differentiating the co-action.  This is a
basic discovery: that you can knock out the co-action preceding the O/W.  He
can't face the co-action sometimes until you get off some of the withholds and
overts.

     A body of agreement has been violated and thereafter will remain
aberrative.  That's where you get the packaged "Now-I'm-supposed-tos", the
packaged postulates -- valences enforced by group mores.  Someone who is
withholding himself from his former group can't even tell you what really went
on in it until he his gotten off some of the O/W.  His withholding is not only
in the physical universe but in the mind also.  You could have a group whose
mutual action is all mutually destructive, at first glance.  When you process
the PC, you are just asking him to stop withholding himself mentally, just
because he is withholding himself physically.  He'll resist because it feels
like being asked to return to it physically.

     The reason you have to have ruds in in order to find a goal or terminal
is that you are asking the individual to walk very closely to the fact of an
identity from which he is withholding himself while being the identity.  He's
not executing the goal while executing the goal.  You are asking him to look
at something that he is in the middle of.  When you run groups, you are asking
him, "What group co-motion are you still in the middle of that you're now
having nothing to do with?" This confuses him, but it works out very well.
You go back through his O/W's to co-action.  Eventually you could even get the
mutual agreements.  Each step asks him to confront a little more than he would
be comfortable confronting.  So you'll find his goal and find his terminal.  Fine.  That's oriented towards the future and away from the unpleasant past.  But then you ask him to go back over the past, and suddenly you get all the reasons why he doesn't want to go clear.  Facing all those prior groups and people and activities is something else.  Yesterday should remain buried.  This is the most critical period of processing.  For one thing, if you have the wrong goal and the wrong terminal, you will throw the PC in over his head and it will
take experts to bail him out.  It's not a light thing to attempt.

     The PC doesn't want to face what he has left, so you had better be
prepared for evasions, ducks, and dodges, ARC breaks, etc.  Even if he's
aberrated now; he knows he's alive.  He's not so sure he will be alive if he
confronts this.  He died last time, didn't he?  A PC can also slide out from
under the terminal up into degradation.  This is an alarming fact of running
terminals.  The PC looks very pitiful as he comes through the degradation and
may not feel at all like going on.  But all his escape mechanisms are
reactive.  By keeping rudiments in and carrying on straight ahead, you will
succeed, because the PC himself is really with you all the way.  The
objections are all reactive.  You may have a smooth trip through it, too.  Not
all pcs go through degradation.

     Degradation is a lower harmonic of apathy and is the first emotion the PC
encounters on the road up, even if he's below it.  He goes through the band of
death on the way to apathy, then on up the tone scale.  There's a sort of
hurdy-gurdy that goes on.  There's the PC and the valence, and the PC is as
overwhelmed as the valence is high toned.  During processing, the positions
reverse.  At one point, they are level.  At this point, the
"now-I'm-supposed-tos" don't work well and the PC still doesn't decide well
what to do.  Then the valence goes down and the PC up.  The PC and/or the
valence may hit the boredom band.  It is important not to leave it there, but
to continue.  [See Fig. 5]

                                    FIGURE 5

                                 TONE LEVEL OF

                                 VALENCE AND PC

                              [GRAPHICS INSERTED]

