6202C06 SHSpec-111  Withholds

     Withholds and the dynamic principle of existence,"Survive!", as per 1938
data, are now seen to be interrelated.  This is good because where a principle
has been an amplification of "Survive!", it has worked like mad with pcs.

     We also have the reason why an identity is aberrative.  An identity is
that accumulation of withholds that make an individuation.

     When the PC gives you his name, you have one part of Routine 3DXX already
done.  Where you have to recognize a person from his identity rather than from
his beingness, there can't be much beingness present.  A 3D item is maximal
identity and minimal beingness.  Every now and then you get identity and
beingness crossed, and you get an historic character.  LRH has used identity
on the track to make effects, but it was a mistake to think that he was
successful in creating the effects because of the identity.  It was really
because of the beingness.  You could reach more and influence more than other
people, so you did.  The identity side of it was "to be more of a lump of ...
than anyone else," which defeats the reach.  You can conceive of beingness as
the ability to permeate, pervade, communicate to, or fill up an area.
Identity is a method of not having to.  Identity puts it on automatic.  An
identity is a substitute for communication and reachingness.  Beingness is a
current activity; identity is past activity (fame, etc.).

     The only thing this universe punishes are being there and communicating.
It is an anti-beingness universe and a pro-identity universe.  A withhold is a
not-reachingness; it is not communicating.  This includes holding onto a piece
of information that would damage survival.  Of course, since a thetan can't
really be hurt, a withhold must be to protect the survival of an identity, not
a beingness.  So a withhold goes beyond a matter of mores.  It is something a
person thinks would reduce his survival as an identity, if it were not
withheld.  If you are building an identity on repute, which is the standard
trick in this universe, and working to enhance your repute, you withhold those
things which would depress the survival identity.  A thetan goes cautious on this and withholds more than he has to.

     Self-preservation is, of course, a misnomer.  It is really
identity-preservation.  Any identity that remains in the bank is the direct
result of identity-preservation, so we find these suspended 3DXX items hanging
around.  The points that are really stuck, however, are the points where one
failed to preserve one's "life", because those are the failed postulates.  The
postulated impulse was to preserve the life, so a death hangs up more than a
life, as a failed postulate.  As an auditor, finding some picture hanging up
on the track, you could ask, "What would you withhold about that picture?" and
the whole incident would unreel as the PC found the identity that had to be
suppressed for purposes of survival, despite the fact that there may have been
a lot of survival in the action.  You get the withholds and the compulsive
outflows off.  You could almost free up the track by asking, "What should you
have told people about?" It will run at first with withholds, then get into
bragging that got withheld.

     Where there is a conflict whether to withhold or let it out, you get hung
up on the track.  You could say that any difficult situation is an unequated
or unresolved problem in survival.  So any hang-up on the track is an
unresolved problem in survival.  There were balanced factors involved in
communicating or not.  Each hung-up identity is hung up with these
computations, such as the computation that to communicate or not to
communicate is equally non-survival.  By pulling withholds off the case, you
release all these things.

     An individual withholds an identity until it parks on the track.  When
you find an identity, you have a key to a tremendous section of track.  The
identity is dedicated to hiding, so finding it takes off a tremendous amount
of charge, because the identity is withholding itself by hiding and you handle
the withhold by finding the identity.  Each identity has the feeling or
computation, "They are probably still looking for me.  If they find me, watch
out!" He was trying to make the identity famous, then failed to survive as the
identity.  The PC gets very alert as you come near it, feeling like a wanted
man.  This is the feeling of "guilt" which former therapies sought the source
of.  The feeling of guilt is as much a brag as anything else, but it contains
the feeling of being wanted.

     When there's a feeling that one has a problem of survival which can't be
solved on any of the dynamics, it will come right up to PT and knock one's
head off.  When one of these comes off, identities come off and withholds come
off with the identities.  Pulling any identity off invariably involves getting
a connected withhold; otherwise it wouldn't be in the bank and floating up to
PT.  That's the common denominator of anything in the bank, since it is there
to solve survival.  Of course efforts to survive are silly, since a thetan
can't do anything else.  What the effort is really directed to is getting an
identity to survive.  If there is an effort in the thing, it must be built
around a lie that the person doesn't recognize.  The person doesn't realize
that he is one thing and his identity is something else.  He also thinks his
beingness and his communicatingness is his identity.  Actually, these are
deteriorated because he is being Joe Doakes.  Therefore, all these things have
a withhold connected with them.

     Whenever you miss a withhold, a person gets a restimulation of a
withhold, and he gets the idea that he is in danger.  That is all there is to
it: a Q and A stimulus-response mechanism.  If a person has a withhold that he
must withhold, he must be in danger.  Because the reactive mind works on an A
= A = A, the conclusion can put into action the causation.  For instance, we
put George in a wrecked car with blood on it (not in his car or wreck); if
George was asleep or drunk or something, when we put him there, when he wakes
up, his conclusion will be that he has been in a wreck.  He would mock up a
sequence to explain his being there.  The least he would get out of it would
be a little shock of, "Should I tell anybody?" or "What is this?  What are the
consequences of having wrecked this car?" In extremis, he would show
psychosomatic injuries, etc.  So if you give someone the end product of a
chain of responsibility, he will attempt to assume some of the earlier
responsibility.  Given B, one concludes A, from no evidence.  This leads pcs
to write script in session sometimes.

     Sometimes the PC doesn't know what led to the consequences, so he figures
he must have a withhold from himself.  It is interesting to find the material
he "must" be withholding from himself, but isn't.  His anxiety about identity
would cover the whole picture.  Say you have found a terminal on 3DXX: "an
angry man".  You could run, "What responsibility have you taken for the
continued survival of an angry man?" You would see the package, "an angry
man", fall apart into separate identities.

     If you have been responsible for something and then ceased to be
responsible for it, you can get your block knocked off.  That's about the only
way you can get your block knocked off.  If you have taken a wide identity,
then, while in that identity, have ceased to be responsible for it, during a
decline or whatever, next time around, you take no responsibility for the
area.  That leaves the wide area permeated, but no responsibility for it, no
matter what your identity is, because it is only beingness after all.  People
can try to shift their identities, to change everything, but it is only
beingness that counts.  If he has a beingness in his background which is
associated with his identity and then suddenly cuts his beingness down to
nothing in order to limit his identity, he will be in trouble every time.  He
can't function in his limited sphere because he has already accepted a much
larger sphere, so he is always in trouble.  We could then ask him, "What
responsibility have you taken for the survival of (the wider zone)?"

     Thetans are always doing this: Having taken responsibility for the whole
of Europe and having battered Europe to pieces in order to liberate it, all
nations who took part in that activity then drew back and said, "We'll have
peace now and let the whole of Europe go to Hell." Sure enough: that's what
happened: World War II.  That is a withhold of magnitude because it is a
withhold of ability.

     So a withhold can be a withhold from anything that the PC has had a
permeation into or a communication with.  When a communication is followed by
a no-communication, the advent of the no- communication, operating as a
withhold, reduces survival.  We have made a huge area survive; now we are only
going to make a little part of it survive.  There will be some
counter-survival in the area where you were formerly taking full
responsibility.  That is the mechanism of individuation.  First, communication
into, then refusal to communicate into.

     You have established a oneness with something by communicating into it or
by taking responsibility for it.  You can't segmentalize responsibility into a
smaller zone without bad consequences.  Once you have taken responsibility for
energizing an area, then retreat, the area you retreat from is on your
wavelength and clobbers you.  The people who cut your throat are your own
police guard, as soon as you decide that you can no longer occupy the palace,
You can't take responsibility for the physical universe and then take
responsibility for one room in a boarding house in two successive lives and
not have planets hit you in the head.  If the huge zone of responsibility is
cut down by a series of withholds, which it always is, then, because it is now
energized, it can kick your head in.

     A survival process, therefore, discharges all withhold processes.  So the
principle of survival is senior to all overt-motivator sequences.
Responsibility processes, survival-type processes, persistency processes, and
identity processes are all senior processes.  The most horrible opponent a
being can have is himself, of course: it's got his wavelength!  In
scientology, we are making a man his own best friend.

     If one finds oneself withholding, one automatically assumes one must be
trying to survive, hence, that one must be in danger.  So if you miss a
withhold on a PC, that is the conclusion the PC comes to, so he takes
defensive actions at once.  The sequence is as follows:

          1. The PC finds himself withholding.

          2. Therefore, he reactively assumes he must be in danger.

          3. Therefore, he must take action to survive, i.e, attack or defend
             himself.

If you miss a withhold, you get (2) and (3) above.

     Wild animals are only savage because no one pulled their withholds.  They
are individuated.  Any withhold restimulates them, though they are not
natively savage as beings.  Wolves interpret almost anything as a withhold of
theirs or yours, so they attack rather easily.  So they must withhold in the
vicinity of almost anything.  So you seldom run into them.  In order to handle
a wolf so he won't bite you, you have to demonstrate to him conclusively that
he is not withholding anything.  LRH handles wolves that way, very
successfully.  The trick is to show them that there is no point in withholding
anything, because they are not going to damage you and you are not going to
damage them.  You can get remarkable results this way.  But walk up to a wild
animal as though you are withholding something, and you have had it.  Go up to
him as though you are not withholding anything, and he will look at you and
wonder what you are doing.  So you show him what you are doing.  Don't excite
his curiosity, so you don't have a withhold from him.

     Now, if you have given the PC the impression in sec checking that he is
withholding, then don't pull the withhold to show the PC that he is not now
withholding, he is liable to go into defending himself by attacking.  Pulling
his withholds is the only thing that keeps him from individuating.  Missing
his withholds, however, will restimulate them and make him feel that he is in
danger and must attack.  Not pulling a withhold is OK as long as you don't
restimulate it; otherwise, you would have to get all his withholds in one
session.  It is the missed withhold -- the one that is restimulated and not
pulled -- that causes the trouble.

     Information available and not asked for or information asked for and not
gotten is what makes a wild animal out of the PC.

