
SHSBC-300 ren 329 28 Aug 63 The Tone Arm And The Service Facsimile


THE TONE ARM AND THE SERVICE FACSIMILE

A lecture given on 28 August 1963

[Based on the clearsound version only.]


How are you doing today? 

Audience: Good. 

Good. Well, this is the what of the what? 

Audience: 28th August. 

Ah! August the 28th, 195--. 

Audience: AD 13.

AD 13! Thank you. Thank you. The day the White House was
burned. All right. Well, today we have some good news. We
have some good news technically to do you the most good.
This is all, actually, Scientology Two. But the
understanding of it, I'm afraid, lies in Scientology Four.

Now, let me give you the first startling statement - just a
startling statement. If you cannot make a Keyed-Out Clear
with a Prepcheck in twenty-five hours or less of
processing, then the pc is operating on a service
facsimile. A startling statement, isn't it? It's
elementary. It's elementary. A Prepcheck fits in with your
itsa line in a very hand and glove proposition. And, of
course, these are the hottest itsas there are: is on your
eighteen-button Prepcheck list. Those are hot itsas.

And you give somebody an eighteen-button Prepcheck and that
tone arm doesn't go through the complete rehabilitation
cycle - uh-uh-uh-uh-uh-uh-uhuh-uh! We assume that you, the
auditor, have not parked it with clumsy auditing. We
assume that. We assume you haven't let an uncontrolled itsa
line wander down through the bank and restimulate
everything on the early track. See. Because you put in an
itsa line that is untimed and uncontrolled, and you sooner
or later are going to be in trouble. Itsa lines have to be
timed. In other words, your questions on itsa always
require a time limitation factor or you're going to get
somebody in trouble. "In this lifetime ...," "Since you
have been in Scientology ...," "In Birmingham ...," "In 
college ...," you get the idea; that sort of thing.

Your pc wanders around all over the place and wanders into
a bunch of things that you didn't want him in and you've
got a restimulation factor to deal with now which you
didn't intend to have. So an uncontrolled itsa line, now
that you've had a lot of fun letting an itsa line wander
all over the place, I'll give you the trouble with an itsa
line. And the trouble with an itsa line is that an
uncontrolled itsa line will get the pc in more trouble than
you've been in for a long time with a pc. Why? Because the
pc's attention is permitted to wander and tick and clip things 
which heretofore were inert. They then restimulate and the 
charge comes up and blows his head off.

And then, because you aren't running systematic whole track
things, like R3R and R3N, you of course keep clipping GPMs,
and that sort of thing, and restimulating them and clip
another GPM and restimulate that and clip another and then
half a dozen engrams, then a few entrapments and a few
crashes and a few betrayals and let him touch two or three
overts too! By this time you have no tone arm action. Why?
The case is overcharged. That's an uncontrolled itsa line.
We'll go into that more fully later, not necessarily in
this lecture. I just give you that as a word of warning.

You can let a pc's itsa line wander all you please, as long
as it is wandering exactly where you want it to go. I'll
give you an idea. Sometimes the pc will overanswer the
question. You say, "Review..." I was going to put this in a
new Model Session and then didn't do so because you'll have
too much trouble with it. You would have had: "Review the
last session." All right, the pc says so-and-so and
so-and-so and so-and-so. If the auditor right - isn't right
up there on the edge of his auditing chair ready to cut
that line the moment the pc exceeds that question, see - the
pc doesn't review the last session but starts to run the
incidents or new incidents contacted in the last session.
Doesn't just review it, but gives you brand-new stuff out
of the last session which wasn't there - in other words,
exceeds the answer to it - and you all of a sudden have
yourself some trouble. Well, what's this trouble? The
trouble is that your pc, on an uncontrolled itsa line, has
gone and plunged off and started restimulating material
that he shouldn't have been in and now you're going to have
trouble in this session.

You already predetermined, by letting the itsa line be
uncontrolled, what you're now going to run in this session.
So therefore you can't ever carry out an auditing program.
It'd be perfectly all right to do that as long as he just
reviewed the last session. That was all. "What did we do in
the last session?" "We did so-and-so and so-and-so and
so-and-so and etc., and I had a cognition of so-and-so and
so-and-so and so-and-so." And you say, "All right. Thank
you. Good. All right. Good! Thank you. Thank you very much.
All right." Your pc - your pc, if the auditor is unadroit,
psychic, and so forth, is going to feel his communication
line has been cut. But let me assure you, it's far, far
better for that pc to feel his communication line has been
cut than wind up eight-trillions-eight ago in the middle of
a GPM which you had no business running. Because now your
pc's really going to ARC break!

In addition to that, why, you've got more charge
restimulated than you're about to handle. Do you
understand? You got to control the itsa line. The best way
to control it is with a time span. You can do time spans in
several ways. I wrote that up recently, I don't know
whether it was published or not. There's a - time is always
part of it. There's time by subject, you see? Saint Hill,
see, that's a time period although you've merely said a
subject, and so forth. But they're all time periods.

All right, so itsa line is always controlled by time
period. You go in, put in R1C on a pc without specifying
the time of your question and without carefully limiting
the pc's wandering and you're going to have an overcharged
pc, an overrestimulated pc, every time. Got it?

There is a direction of attention necessary where the
auditor comes in. Now that you've had some experience
letting a pc wander all over the place, and so forth, maybe
you've learned how to listen; now learn how to control that
line. Very difficult problem: how to control the itsa line
without cutting the communication of the pc. That, my dears, 
is your problem. Still getting me in trouble; I've got no 
business telling you how to do it!

Now, what's good news, here - what's good news here that's
not necessarily germane to the situation - is that a pc
answering Prepcheck buttons is, of course, giving you
straight, direct itsas. These are the key itsas of the
case. So, as he gives you Prepcheck answers within a time
period - and I don't care how you limit this time period;
it'd probably have to be half this lifetime. You'd have to
clean up something on the order of about half of this
lifetime or maybe a bit more in order to make a Keyed-Out
Clear with ease. A Clear - let's drop it back in definition
to the Dianetic definition which never considered anything
more than this lifetime and let's handle what we set out to
handle in the first place. We made a lot of Keyed-Out
Clears. Let's not defame this particular situation because
it is very valuable. It's a valuable state of case and it's
a state of case which you yourself ought to be able to
create now with the technology we have with the
slightest - without the slightest qualms.

How? Well, just put in an eighteen-button Prepcheck. Well,
do you require an assessment? Well, that would be nice.
That's about how valuable the assessment is. It'd be nice.
Gives the pc something to ask - answer about, the assessment
does. But that assessment and your Prepchecks are headed at
only one thing. They're headed at restimulation. What
you're trying to do is key out restimulation and that's the
only thing you're interested in, is just keying-out
restimulation. Therefore, clearing is destimulation. Way to
clear somebody is destimulate him. Well, how do you
destimulate him? Well, you knock off the points of clearing
where the restimulation took place. This has nothing to do
with getting out the original incident.

Incidents, then, categorize into an inert incident - 
unrestimulated - an inert incident. Nobody's worried about
it. It's buried down there in the center of the Earth.
Nobody's kicked it, tripped it, touched it - has nothing to
do with it, don't you see? It's inert. It's got charge in
it - potential charge, man! You tread on its tail and it
goes bzzzzzzzz!

Now you have restimulated it. All you have to do is flick
the pc's attention on it and you have restimulated it.
There's of course the degree that you can restimulate it,
but we are not worried about the degree that we restimulate
it. This could be a large catalog like Kraepelin's chart of
insanity, see, the degree of restimulation. And if you work
over an incident and chew on it and chew on it and chew on
it and restimulate it, of course you restimulate it more.
And then there's not letting it discharge while it is being
restimulated and there are all kinds of conditions to the
degree that an inert incident can be restimulated, see;
restimulated greatly or slightly or just kicked in or
something. Well, we don't care about all of that. That's
getting far, far too nice. That's like a fellow being good
mannered and being an expert on Emily Post. I don't think
they have anything to do with each other particularly. It's
just being too much. It's what kind of fingernail polish do
you wear on your little finger that you hold aloft from the
tea cup, you see? What is the proper color of the
fingernail polish? What is the proper color of it? That of
course is pooh! Who cares?

An incident is restimulated or it's not restimulated and
that will do us. You will find yourself saying, "Good and
proper restimulated," you see? And there's also "unknowing
restimulation"; it got restimulated and nobody knew what
was restimulated including the pc and that is the subject
of your ARC break. There are different conditions of
restimulation. But in final analysis, it doesn't matter what 
the condition is. The fact remains that it is restimulated. 
So there is simply this matter of it being restimulated.

And then there is a state of case. A case is restimulated.
All cases are restimulated to some degree of one kind or
another - all cases are. But a case can be overrestimulated
and that is a condition of restimulation. The conditions of
restimulation are extremely varied, as I have just said,
but there is a condition of overrestimulation and that
condition of overrestimulation is that it will - its
definition is - it will not discharge by ordinary means.

Now, the situation that we have to deal with, in all of
these regards, is whether or not something can be
discharged. And something that is overrestimulated is not
easily discharged because in some fashion or another the
discharge has been prevented. That's prevented discharge;
overrestimulation. So it comes from getting ahold of too
much and not discharging it. And that is what is an
overrestimulation.

And then there's the condition of destimulation which
simply knocks out the restimulation. It doesn't knock out
the incident. And then there's the condition of discharge.
Discharge is entirely and completely wrapped up with what
is being discharged. It is simply the flow-off. Now, an
incident which is discharged, is discharged! It is no
longer capable of restimulation. It is not now an inert
incident. It is a gone incident. The batteries in it have
been short-circuited. That's the end of it. It is no longer
capable of producing restimulation - discharged.

Now, where you get a condition of restimulation which is
then let off that is not discharged. Now, we're introducing
a special definition and meaning here. That is not
discharged. It is destimulated. Got the idea? That's not
discharged. Discharged means that the incident just is now
incapable of being restimulated. You have just up and hit
it in the head with an ax and it's gone, see? - But if this
incident is going to be put back in an inert state, then
you destimulate. So there's two things which you can do to
a bank. One is destimulate it, which is simply knock out
the key-ins of the original charge. You didn't knock out
the original incident, you just knocked out the moments
when the original incident was keyed in.

I'll give you an idea. You're coffee shopping with somebody
and you sayyou say, "You realize, you realize that there's
a GPM - there is a GPM devoted to homosexuality, in the
between-lives implants? There is one!" And he says, "Oh, I
don't really think so." He says, "Well, get the - get
the - get the idea now,just get the idea of "to be a
homosexual." Just get that idea for a moment, and you'll
see." Ha! That, of course, throws that GPM alive, see? It
actually - just discussing it isn't going to do very much
about it, see. He's got to con - you got to concentrate - 
somebody's got to concentrate his attention on it! Him or
somebody else, you know, has got to look right at it, you
know, straight at it and bang!

That GPM, which up to this moment has been inert, now
becomes restimulated and is now in a restimulated state.
Now, there are two things which can be done with it. One is
discharge it, which is run it. Get its items out of it and
take it off. It's something like taking the battery out of
a car. Discharge it. In other words, there's no battery
left in it. It can't charge up now. That's it. It's had it,
you see?

And the other thing you can do, is say, "Now, recall the
time that you were talking to Joe,there, in the coffee
shop, and he said to remember that GPM. Yeah, that's right.
Well, what was happening in the coffee shop?" See, there's
your time factor, see? "Oh, there was a lot of clicks and
clacks of cups and saucers, and Joe was arguing with me, and 
so forth, and actually I had a withhold from him at the time. 
Been out with his girl last night," and so forth, and click-clock,
that's the end of that GPM restimulation, see?

Get the idea? That is now destimulated. Now, at any given
moment, somebody can come along and say, "Well, there is a
GPM in the between-lives area, "to be homosexual." "I don't
believe it," he says.

You say, "All right. Well, just take a look at it!" Bang!
You see? There it is; somebody's turned on the ignition switch.

So, an incident - an incident, which is an inert
incident - is not having any effect on the pc. It's not part
of his aberrative picture, you see. But might very well, by
various chains and channels, have influence upon him, don't
you see, in various ways. But it itself, as an incident, is
not restimulated. We're not interested here in behavior.
What does this inert incident do to influence behavior - the
degree that it is inert - we're not interested in that.
We're just interested in whether or not charge is coming
off of this thing or charge is blocked up and almost off of
this thing, and we're interested in that kind of a proposition.

So there's two things you can do to an incident. You can
destimulate it, which is knock out the times it's been
keyed in, or you can discharge it, which is to just to
knock it out and shoot it down in flames, forever, see?
There's the two things you can do.

Now, let us consider, let us consider that the reactive
bank is basically concerned with and contains inert
incidents. Let us just assume that. It's inert incidents.
After all, there's a fantastic amount of time track and the
individual has not been out on this time track to amount to
anything and there it is all stacked in one way or the
other. And there's probably thousands - hundreds of thousands
of incidents - make some auditors just weary to think of how
many incidents there are in the reactive mind. They'd just
throw their hands up in horror. And all of those things are
little potential batteries. They can furnish charge. They
can furnish charge like mad, see?

But nobody's been walking around on top of them. They're
just lying there. They're not doing anything, see. Not
hardly anything at all. They're not doing anything. Well,
if they'd just stay quiet, you'd never have to clear
anybody. But the pc's attention, directed by life or some
artificial means such as auditing, can be made to connect
with - or by his own means - can be made to connect with one
of these incidents that has never before been alive. And at
that moment its batteries go bzzzzzzzz and start generating
juice.

Now, what's remarkable is it's actually the pc's attention
which generates the juice. So the incident is merely a
manif- a trick put together by which the pc's attention can
be converted to restimulation over which he has no power.
It's out of his control, if you want to go into the real
mechanics of the situation.

In other words, here's this dead fish lying there. Had no
life in it. Pc's attention is placed on the dead fish and
the fish begins to wiggle. Worse than that, he begins to
fan his tail and the ripples come up from that we will call
"charge" - that's charge. All right. Now actually, as long as
his attention is flicked back and forth across this inert
incident, charge is generated, and if this attention is
fully enough directed to it and if the channel of the pc's
attention is clear enough so as to permit understanding and
confront - in other words, permit his ARC to flow - you will
see motion on the tone arm of your meter, and very soon,
fish: no wiggle. Very soon after that, fish: not there.

Now, actually, you can put the pc's attention on this, he
can put his own attention on that zone or area of the time
track as many times as he please and he will never get any
charge from it. That's discharging an incident. That's
erasing one. You have various terms for it already.

Let's look at this other action. Let's look at this
restimulation from another point of view. Pc's attention
flicks onto it - either from an uncontrolled itsa line or
something happens in life. Somebody comes charging up to
him and holds a dead fish in his face, something like this,
and it reminds him of this other thing - and his attention
wittingly or unwittingly flicks over this particular
section of the bank which has been lying quiescent. And the
moment when his attention flicked on it is the moment of
restimulation. We call that a key-in. His attention hits
it, so you got a moment of restimulation.

Now, oddly enough, it is only necessary to destimulate that
incident to have it go back into a dead fish state. You
only need to hit this moment of restimulation. Knock out
any abberative factor in the moment of restimulation
and the incident will destimulate and the individual's
attention is no longer fixed or fixated on this particular
incident and the incident goes quiet again. "Keying out" is
the term we normally assign to that action.

So theoretically, you can take a hold of the pc and take
anything as powerful as the eighteen buttons of the
Prepcheck and with any time of - kind of a time span, or
subject direction here, that nevertheless gets it all
in - let him wander up and down this thing, putting in the
buttons of the Prepcheck - and you should key out the bulk 
of anything that has been keyed in in this lifetime. Then 
you would return to a state of free needle.

You have, in effect, Clear. You've destimulated somebody to
a state of Clear. That's a Clear. You see, it isn't
necessary, then, to make a Clear in order to make an OT;
but, you should know how to do it because you're going to
have to do it, in part, a lot of the time.

Very fascinating, that all of this ties together so neatly,
because it's directly represented and analyzed by the tone
arm. Directly and immediately, and in the higher state of
free needle, of course, requires the needle in addition to
the tone arm. There are eight states of needle. You'll have
a bulletin on it. There's no reason to go into them now and
call them off number by number. They begin with free
needle, they begin with tightening needle and moving tone
arm. They go up to - through this to high tone arm. They go
through high tone arm to low tone arm. They go from low
tone arm to tone arm at clear read, dead thetan. See? Clear
read, tight tone arm, tight needle, no motion, at clear
read, for the pc. That's dead thetan that you've got in
your E-Meter Essentials, and so forth.

Its next stage now - let's - you got that? That's a cycle of
tone arm conditions. There are a few more of them,
intermediate stages, but you'll have a list of those, as I
said. Now, let's take a look at this. They also compare to
your eight levels of case. They're straight across. You can
analyze the level of case by the level of behavior and
action of the tone arm. Now that makes - I'd been trying to
solve this for you for a long time of how the devil did you
make a diagnosis of the case and finally worked out how you
could do it, with the way a person appears on a meter. So,
that's very direct.

How does he behave in the first few minutes of processing
on the meter? And that gives you the level of case - bang.
I'm not making a lecture now on the diagnosis so you can
have your levels of case and your tone arm conditions and
so forth some other time, or in the bulletin which I'm
doing on it, if I ever finish it!

I seem to keep hacking away at this bulletin. It's now
getting about a foot thick, full of papers and ...

Now, the conditions which you must pay attention to are
these: dead thetan, clear read without tone arm motion and
tight needle. That's your lowest case range, save one.
There is one below that. But that one below it is not a
tone arm manifestation, so it is not included. But I just
throw it in gratuitously. The needle is inversely reading.
It's inversely tight so it's frantic. You'll see for the
first time a constantly rock slamming needle with the tone
arm sitting at dead thetan. It's just constant charge that
is reading. It's like reading a switchboard of a power
plant, it's just yaawlyaaaa  - everything moving except the
tone arm. But we just include that in the unaware case
since it's a needle manifestation; we don't need it.

Your next movement up from dead thetan is low tone arm
case - the low tone arm case. That case sits constantly and
continually around 1.0 or 0.5 or something like that. You
just can't get any motion out of it. And the next case that
is important to you is the high tone arm case. And the next
case is one moving in the high range and then there is the
case which has got what you would call good tone arm
motion, which is going past and through clear read. And
then this goes right on down to free needle with tone arm
at clear read.

In other words, it turns a whole cycle. So you have to be
able to recognize the difference between a dead thetan and
a Clear. It's fairly easy to do. One's alive and one's
dead, I mean, but you'd be surprised how often this one's
been missed! I've seen it missed. Guy sitting there, he's a
pale gray, you know, never has anything to say. The needle
is totally stuck. You ask him anything, try to do a Sec
Check or something on him, total stuck needle. No reaction
from anything of the sort. Somebody comes around and said,
"Well the guy's Clear." I've had it happen! I haven't
believed it, but it's happened.

Then I've seen arguments with Clears. Arguments with clear
reads. Now, you can see that if the state of Clear - and
this is something that's needed classification and
clarification for a long time. We're working actually now
at the level of Scientology Three when we're actually
working with Clears. This has needed clarification for a
long time. The second I tried to push a Clear through from
anything but a destimulated Clear to a discharged Clear, I
found out you had to go all the way to OT There wasn't any
way stop. Even though the person would exteriorize and
they'd be a Theta Clear and they'd be this and they'd be
that and so forth. None of these - none of these furnished
a sufficient way stop short of OT so it's just a long pull.
The odd part of it is that at any time on that route you
could make a Clear. At any moment on that route, you could
make a Clear.

Well, all you have to do is prepcheck them this lifetime to
a free needle and you got a Clear. That destimulates
whatever you're running, see? You just drop all the
restimulation off the case, and there it is. You'll have a
free needle. Now, it's interesting that this is a very easy
one to produce. It's been produced by a nine-year-old boy
on a staff member in New York. That's right! He just got in
the Prepcheck buttons on his pc and didn't nag the pc and
clean cleans or cut lines, probably didn't even read the
meter, to that degree! The pc finally said that that was
all the suppress, well, that was fine, that was all the
suppress. I don't know that the session went that way, he
might have been hell on wheels getting that needle clean,
too! But obviously, he couldn't have cut the line very hard
or he wouldn't have gotten the result he got which, of
course, was a free needle. Needle sloppy and flop and drifting
across and falling on its own pins and you can't get it to
read on anything, you see? Elementary.

Now, the condition you've got to have, in order to take
anybody to OT, is that next-door neighbor to a free needle,
a moving tone arm which is moving through the clear read
with good motion. Now, if you don't achieve that before you
start trying to strike for OT you're not going to make it.
Well, why? The case is overrestimulated. There are too many
incidents kicked in, and you, in trying to take the
case - it's elementary, it has nothing to do with the state
of case, oddly enough. I mean, it doesn't matter whether
the guy is loopy, balmy or - it has nothing to do with it,
you see, what he can or cannot do, it's just the state of
this meter. And you try to take this character on to the
backtrack and of course you restimulate something new and
you add it to the overrestimulated case, which adds up to a
frozen tone arm. So you actually have put his case state
down one click, see, from wherever he is. Now, if you
continued to do this, he would theoretically - theoretically
- go from a fairly loose tone arm - well, that is to say it 
moved a little bit once in a while - he'd go to a high tone 
arm and if you continued to overrestimulate the case and run 
the case without tone arm action, the case would then become 
a low tone arm case. And if you continue to run the case 
without tone arm action, you would have that needle stuck at 
the clear read; just as elementary as this, you see?

Then, by doing a Prepcheck - now it's now more difficult to
do the Prepcheck, don't you see, because he's sort of
disassociating and he's overcharged and blown toward PT and
he can just get yesterday and so forth - you've overcharged
the case. Now, with Prepcheck, however, you start cleaning
up all this stuff. You back the thing down from clear read
stuck; that goes right straight on through to a low tone
arm case, stuck, and that frees up a bit and goes to a high
tone arm case, stuck. And then with more prepchecking and
actions in this direction, destimulating the case all the
way, the case then turns to a fairly free needle - toward
the free needle state, don't you see?

Well, you don't have to get to a free needle in order to
now run the case on the backtrack. It's a cinch if this guy
is carrying around this much toxemia in the way of an inert
bank, that any time anybody sneezes in his direction,
inadvertently puts his attention on the time he was
crucified, he then - he goes from free needle to this, you
see, it's a cinch he's got to have those incidents
discharged sooner or later.

Now, the subject here is not how you discharge the
incident, it's when you discharge the incidents. See, that
gives you all. Now you really know all when you start to
look that over. Well, you put the case in a state where
incidents can be discharged. And if the case is getting
good tone arm action - and what do I mean by good tone arm
action? There's a bulletin on it - but you've got - you've
got to have a fair sweep of that tone arm. It's got to be
moving around, man. And it should, preferably, be moving
through 3.0, preferably moving through 3.0. A higher range
motion, from 3.0 to 5.0, is critical. And the second you go
backtrack, by actual experience, on a case that is
moving - well, not 3.0 to 5.0, but a case that is moving
from 3 - no, let's take an actual - let's take in some actual
figures here: A case moving from 4.0 to 5.25 with good tone
arm action, when taken on the backtrack to restimulate a
new incident or GPM, promptly flies up to 5.75 and sticks.
See? The case would run on this lifetime with tone arm
action between 4.0 and 5.0, or something like this, or 4.0
and 5.25, and get good tone arm action. And the second you
go backtrack and grab a handful of inert incident and
restimulate it, why clank! She goes clang! Right there - 
stuck - 5.5  - stuck - 5.75, something like this, don't you 
see; stuck. Thung! There it is, see? Got the idea?

So that case isn't a high enough case level to run
backtrack on. How do you diagnose this? Tone arm motion is
moving in that sphere or zone. Now, let's take a much more
critical case. Let's take a case that is moving down here
from 2.25 to 0.5, and let's achieve that as the case's tone
arm motion. 2.25 to 0.5 is the extreme range; and we take
that case backtrack, well, you're probably not going to
make a high needle. You're probably going to stabilize this
case toward clear read with less tone arm action. Ah! You
moved it from a low tone arm case to a dead thetan case.
That is a long way from enough tone arm action or a proper
tone arm response to run backtrack, see. That's a long way
from it.

That case, actually, under Prepcheck, will become a high
tone arm case - in theory - and move around to the high range
before it moves down to proper tone arm action. Do you see
the progress of a case, then, as represented by the tone
arm? Stuck tone arm at clear read, low tone arm, high tone
arm, tone arm in range, tone arm settling back to clear
read but loose and the needle free. See, it goes that
cycle. That's the way that tone arm behaves in the presence
of cases. To get a clear, absolute, text book look at this,
is rather difficult because sometimes, when you start
prepchecking, the case transfers rather rapidly from one
kind of case to another case - rather speedily - goes through
one of these stages without your seeing it go through the
stage. See, because you weren't purposely going to stick
the case high up. So therefore it doesn't stick way up and
then doesn't stick lower, and so forth, actually does a
spin and goes through 7.0. And you'll see such cases, a low
tone arm case, go through 7.O - bzzzzzzz And you wonder where
the needle's gone - where it's gone - where's it gone - sit
there, the meter's gone out of action, obviously, because
the tone arm can't be centered on anything - gone, you know!

When that happens to you, and you wonder what has happened,
by the way, there is something on here, you probably had
never paid much attention to, there's the trim knob. And
you just take that trim knob between your thumb and
forefinger and give it a violent switch. And you just twist
that trim knob all the way over and your needle will come
back on. When she goes through 7.0 and won't register, why,
your trim knob will put the needle back on the dial for
you - if you get stuck at 7.0. Handy thing to know. But I
myself - it happens so frequen- infrequently that somebody
goes through 7.0, that I myself get caught on this. I got
caught on this the other night.

I was trying to catch the thing...and then finally flip,
and I had it. Thought the meter goes out. It's almost
impossible, it's such a startlement, to keep from directing
the pc's attention to something weird going on here. Could
happen - very rare. It's very rare that your thing goes
through 7.0.

Now, it can go through 7.0 wrong way to. It can go through
7.0 from high tone arm - high stuck tone arm - to low stuck
tone arm. That's undesirable. It can also go through 7.0
and come back off 7.0 again, by going through high tone
arm, through to low tone arm, you rescue the pc by doing
R2H, or something like this, you're doing R2H or something
which rescues the pc rather easily and relieves charge
rather easily and keys out nicely. And it only stays in a
low tone arm state for a split second. And then
slip-slip-bing-bang! Goes back through 7.0 again and comes
up on the other side, but this time maybe a bit higher. In
other words, you were carrying the case downhill and you
went through 7.0. Going through 7.0 doesn't always mean
that the case is improving. The case can also deteriorate.

Now, this puts under your control - this puts under your
control - the very interesting fact that you can make a
Clear at any given moment. You can make a Clear anytime.

You can just sit down and make a Clear! Nothing much to it.
You got the weapons, it's very easy, just don't clean
cleans on the Prepcheck line, or something like that, and
be rather permissive in running some kind of a Prepcheck on
some kind of an assessed subject, and maybe another
Prepcheck on another assessed subject, and maybe even a
third one on another assessed subject, and all of a sudden
you'll be sitting there looking at a free needle. Pc will
feel wonderful. It's fine.

And, oddly enough, you have done enough - such is the power
of auditing - to keep him going for years in most cases.
They'll start worrying about it, however. They'll start
chewing at things which they remembered they used to chew
at and they'll wonder how those are now and there goes
their attention onto an incident you'd made nicely inert.
And they kick that one in so when they get up in the
morning they put themselves on the E-Meter to find out if
they're still Clear this morning - and they're not. They're
at 3.25 and that's not so good. And they worry about that,
don't you see, and wonder what incident kicked in, put in
their own itsa line, flick down, hit some other, and the
next thing you know you've merely got somebody with an
active tone arm now.

You see what's happening here? In other words, you
carefully destimulate somebody and they, or life,
restimulates the thing back out of existence again. Well,
that's about all there is to clearing. Clearing, then, you
would look at it as a relatively unstable state, and so it
is. But it is more stable than anything that's ever existed
in the whole field of mental healing, psychetherapy, or
anything else; so why not accept it as a state?

Now, you could - the next step up by which you achieve this
and by which you achieve this totally stable - with complete
stability - is there's nothing left in the bank except
things that don't have batteries in them, see? The
incidents left, whether they're inert or otherwise, aren't
going to do anybody any harm. You get a case level 2, you
see, as far as the bank is concerned because you discharged
everything else. You're going to start seeing free needles
occasionally, and when you just delete all of those too, or
delete why he is mocking up a bank, all of a sudden the
whole meter goes blank. Then the pc has to worry about how
does he estimate the amount of beam to put on an E-Meter
electrode in order for you to get any connection between
the two cans. And one way of doing that is just hook a
permanent beam between the two cans and the meter continues
to read very nicely. That hasn't anything to do with the
individual.

In other words, you haven't got anything to measure and
that, of course, you reached up to a state of OT. So a
state of totally discharged bank is OT, and a state
of - see, OT and Clear are the same breed of cat except they
go out on two different sides of the house. See, you pull
the guy out of the bank and he's not in the bank and he
will behave very nicely and can probably do a lot of
interesting things, but if he does them he's going to kick
in charge, occasionally, and this is going to worry him and
he doesn't really dare turn on any power or juice, because
if he turns on any power or juice he runs into inert
incidents and they activate and this throws him down scale
again, so he feels tippy. He feels - he feels somewhat
unstable the second he starts keying back in again. It's a
loss of hope. He gets a lose. That is he considered himself
in such wonderful shape and suddenly he isn't in such good
shape.

Because, actually, that fellow still has in his bank enough
incidents - he has them all, you see - that if you threw
those incidents alive, one after the other, systematically
preventing their discharge, you could run this case just
bang-bang-bang by the amount of charge that was
restimulated. You could just run the case down to
action-action, and then highest tone arm, and then low tone
arm, and then dead thetan. You could so overcharge him he
couldn't remember his name, rank, serial number or
anything. Because he's still got a bank.

Overrestimulation is the cause of amnesia. All you have to
do is overrestimulate somebody, you get amnesia. It's the
cause of weird behavior. It's the cause of a lot of things.
It's the cause of making you feel like your skull's coming
off. It's the cause of making your body feel bad. It
doesn't matter much what part of the body feels bad or
what's the significance of feel bad is, it's the overcharge
that makes one feel bad. One feels nervy, edgy - that sort
of thing.

Now, if you were to give a pc three sessions in a row
without achieving any tone arm action on the case, the case
starts to feel pretty wild because just the fact of
auditing is going to restimulate. In other words, he's
going to wander around. Now, the more overcharged, the more
restimulated a case is - the more overrestimulated, to use
the proper term - a case is, the more it greases around on
the track. The more it dissociates, the harder it is for it
to hold a position on the track. The harder for it is to
sit in an engram. The harder to stay on the backtrack. The
more easily the case is swept up toward present time. It's
all grease, see, and it's all uncomfortable. Memory is bad,
recognition is bad, the facsimiles look bad. Of course,
you're walking up to something that's charged like - got ten
thousand volts on the confounded thing, you know, and you
expect him to get near this facsimile. See, because he's
got so much charge residually, the charge is starting to
match up with charge.

Incidents start to jam together and that is all assisted by
wrong dates and wrong durations. And the bank starts to
look like it's been in a wine press or something like that.
It's kind of a mess. And that is always due to
overrestimulation. Now, as you move overrestimulation off
the case, why the case goes back into a happy state of time
track in place - everything's in place, everything's fine.
You don't even have to head for the exact moments of
restimulation, just Prepcheck buttons are good enough. Case
all gets patted back together again. Time track will be
back there, unwalked on, but in beautifui condition. The pc
will be able to get near incidents, hold himself on the
time track; everything's going along fine. Visio is up and
perception up when he does hit an incident.

Now, in a condition like that, an auditor, carefully,
without keeping the itsa line in with no control - an
auditor carefully regulating the pc's attention - goes
backtrack, grabs up a handful of GPM that he knows about
and runs it with an accurate line plot and discharges the
thing, and so forth, and he's still getting tone arm
action. Now, the tone arm action of the pc potentially will
increase and you get better tone arm action because he's
one less GPM, don't you see? That is, even if you do put
his attention on the backtrack, it isn't so likely to
freeze; providing you don't take eight GPMs, you see,
restimulate all those, and then go off to find some
better-tasting clover. And then because that didn't taste
very well, go off someplace to find some more. And then
find the exact combination of how come he got GPMs. Well,
let's get basic on the whole line of GPMs and let's get the
first GPM out. Let's do this, let's do that, and let's not
run anything. And the next thing you know, why, your case 
is a high stuck tone arm case and you're getting no tone 
arm motion; you can't get anything on the backtrack; he has 
no perceptions; his memory's bad. Somebody drops a pin a 
block away and he jumps a foot. He's all nerved up. What 
is happening to him in auditing? Auditing is doing him in - 
all of this, all of this, all of this, you see? And he gets 
all of those things as a net result of overrestimulation.

Now, you can turn right around, prepcheck the case - with
appropriate terms, and so forth - you can prepcheck the case
back to good tone arm action; take him on the backtrack to
stuff you already know is there, take the stuff up
selectively one after the other, discharge it properly and
the case is on the road again. But the wrong thing to do is
to not pay any attention to the condition of the tone arm 
and hope that you can go backtrack and pick up the incident 
which is responsible for this restimulation. Pah-ha-ha-ha-ha! 
Because you always restimulate, at any given instant, more 
than you are discharging. So a case has to have some latitude 
for restimulation. You're going to do a - you're going to take
one Bear GPM series; one Bear series. Well, I defy you to
run one Bear series without ticking the adjacent pair - 
pardon me - one goal out of the Bear series without ticking
the adjacent pair in the series: the one above it and the
one below it.

Just in the process of finding the top oppterm, why, the pc
is around - that isn't so much. Finding the items, that's
fairly easy. But getting down to the bottom - you have to have 
the next GPM in the series to get the bottom oppterm. So you've 
now thrown that one alive, haven't you? And now how about 
listing for the next one? Well, that's liable to throw that one 
and two or three other series alive, see?  What is the next
GPM? Well, you have to list for it which, of course, throws
more retimulation onto the case.

There's got to be some tolerance for an additional
restimulation without killing the tone arm action. In other
words, the case has to be in pretty good shape to have this
kind of thing happening to it. It's got to have a width of
tolerance. In other words, you started out with a margine of
tone arm action. 

Now if you started out to do this action with no margin of
tone arm action, no tone arm action to spare at all, this
case is running between 4.0 and 5.0.

Getting good TA action between 4.0 and 5.0. And now we're
going to go back and we're going to take a series of the
Bear goals, one right after the other, and we're going to 
run those GPMs out.

That case is going to stick at 5.25, or thereabouts, and is
not going to budge because it's overrestimulated. See, it's
overrestimulated to begin with; didn't have enough margin
to run on. Now, sometimes you win on this, so you discard
it. Sometimes you just play it lucky. You knew there was a
GPM back there, you went back there, you ran out that GPM
and it restored a little more tone arm action and so you
ran the next GPM to it and there's a little more tone arm
action. You thought that was fine. And once in a blue moon,
you will actually restore the case's tone arm motion from
the backtrack. Cut your throat, because that's the type of
win which leads you into sin.

Because the other nine times out of the ten that you do
that, the reverse happens. You go back, you knew where the
GPM was, you're going to run this GPM, you got the plot,
everything of the sort, you start - bu-uh-uh-tut-tut-bobo-
ba-pong! And we're presented with something which is 
running at 5.5. One session at 5.5, pc survives it. Two
sessions at 5.5, hmmm-mmmmmmmm-mmmm, "Well, if we just get
the rest of this GPM out, ahhh-ahhh, if we can just get the
items and we have no - no ARC breaks or flubs or anything
like that, and the pc stays happy through the whole thing
and we get enough charge off the case because the GPMs are 
actually what cause that tone arm to stick, we know that, 
so - so - huh - this - we - get - the - th - th-and so on, 
you - you say you have an ARC break?" "Well, let's see, do 
we do an assessment? Uh, well, maybe we can just clear it
up - what - did I cut your comm or something? Oh." Ohhhh
"Next - give me the next item. The next item. The next item.
Yeah, give me - give me the next pair! Give me the next
four." "Let's just get anything off of it we can, down to
the end!" See?

5.75 - stuck. We did get a blowdown of 0.2. And we try to
run something else, and there's that tone arm: Up! And
you're not going no place, man! And you can't get on the
backtrack without sticking it harder. Why? The case is
already overrestimulated. You've got to take a long breath
and run something on this case to destimulate it and return
the tone arm action so it's going pleasantly, back and
forth across 3.0, and is running in to good condition and
good tone arm action before you dare do anything else on
the backtrack.

Now you go on the backtrack and get some of the charge off
and the case runs like a startled gazelle and everything is
fine! In other words, you damn near got to make a Clear
before you can OT somebody.

I considerthat a very interesting set of data, and that's
why I say we're lucky. Because that tone arm behavior
compares exactly to case levels and case level is just
overrestimulation, not bank. You consider that a case has a
bank, a reactive mind, the content of which is inert. But
if he gets walking around in there in his muddy feet, it
soo  - going to soon cease to be inert. But there it sits.
Nice big inert mass ofjunk. Unrestimulated. Big, it's
sizable! It's formidable! But it is inert and therefore is
not bothering anybody.

And then we have a subsidiary, if we want a graphic - graph
this so it looks like something. Draw a great big circle
for your inert bank and then draw a little tube off the big
circle and draw another little circle. And you call that
the restimulation; the amount of restimulation. And the
amount of restimulation is always the auditing target. Now,
that amount can be great or small. And as it becomes great,
you get the lower case type and as it becomes small, you
get the higher case type as far as your representation is
concerned.

In other words, you're working on two bins here. There's
one great big one, that has inert, and then there's what
has been restimulated off of that, and that lies in another
cubicle. And the auditing is always done against the
cubicle of restimulation. And when that cubicle is emptied,
the auditor can reach into the big bank, expertly, grab by
its tail one GPM, haul it over into the little
restimulation cubicle, audit the hell out of it and empty
the restimulation cubicle of that, and then reach over into
the big bank and haul another great big whopping series of
stuff out of it and put it into a state of restimulation.
And just graphically represented, it's now in the
restimulation chamber, and now he empties the restimulation
chamber and so he brings about an OT. Now, when he puts his
great big hands into the inert bank and hauls out fifteen
dozen fish, all in full restimulation, he finds he's got
more fish than he's got bank! He feels now that he's
auditing the whole reactive mind, simultaneously, and
that's the way it looks, because he's restimulated too much.

So, having - if he's done that error, the thing to do - or if
life has done that to the pc - the thing to do is just throw
the fish back into the main chamber inert, and just empty
this cubicle.

Now, if we get this graphically pictured, we get something
that looks something like this - which I've just described
to you. We have your big bank and that is your reactive
mind, and then we have the restimulation chamber.

You understand? And your restimulation chamber has some
kind of a vent on it which is discharge. Now, you can
discharge this - and always some of this discharges,
regardless if you're destimulating - or you can put it back
to sleep, which is destimulate, see? So there's - you're
auditing the restimulation chamber, always. You're always
auditing the restimulation chamber and you have another
action, which really isn't auditing, it's restimulation.
You do it with an E-Meter, and so forth, and you select
something out of the reactive mind and it goes live and it
looks like it hasn't moved or anything, and it really hasn't. 
But pretend that you've hauled that through into the 
restimulation chamber and you've got now charge. And you 
audit that charge off and you discharge that.

And when you've got this thing nicely empty, only then do
you reach back into the reactive mind and haul something
new out into the restimulation chamber and discharge that.
At any time, if this condition seems to exist, whereby 
your restimulation chamber seems to be that size, you open 
up this line - of course inevitably you get a little 
discharge here - but you open up that line and just empty 
it back into the reactive mind. Got the notion that we're 
involved with here? It's just the idea is the auditor can, 
at will, put into restimulation or into this restimulation 
chamber, at will, he can put anything and everything he 
wants from the reactive mind.

Well, you got line plots, you got pictures of the track, you 
got various things like this. Put an itsa line in, "Uh..." - 
get a time factor: "On your early track..." that's a nice 
time factor! "On your early track, what do you suppose you 
must have run into that convinced you you should have 
aberrations or pictures or something like that?" And then 
just sit there for a while, see, and let the pc talk. In fact, 
sit there for several sessions, if you really want to make a 
good test of it, because you're going to get tone arm action
first. That's what's going to fool you.

And you'll see the tone arm go on up and stick. And then
you'll see the tone arm go through 7.0 and go low, and then
you'll see the tone arm go to dead thetan, because you're
just asking this guy to restimulate the whole backtrack,
see. Uncontrolled action. So you brought this restimulation
chamber, not just full, but bursting. If you're not
undertaking an auditing action to empty it - such as to run
the line plot and shape it all up and groove it all down
and that sort of thing - horrible! This case, pin drops
quarter of a mile away, goes through top of skull. Nervous.
Body things happening. All kinds of wild things are occurring 
on this case. You say, "Go to ten years ago." Track's greasy, 
see, so he goes to ten million, five million, six million, 
tomorrow, yesterday, out of session, zzzz. Looks like a bear 
on skates. He's just going all over the doggone place, see?

And you say, get an incident when you were in a baby
carriage. Flick-flick-flick-flick-flick-flick-flick-flick -
he's gotten fifteen incidents of being in baby carriages in 
the last fifteen lives.

Why? Well actually, the thetan just gets backed up here in
the corner, subjected to enormous pressure. He's just 
overwhelmed. He's just drowned. He can't cope with it. He 
can't - he isn't - hasn't been permitted to understand or 
confront the things which have been restimulated, so they 
haven't discharged. And he doesn't know what to look at. And 
you get a high tone arm case; the main thing wrong with them 
is they don't know what to look at. And you ask them to do 
anything and they do something else. And they don't quite 
know where or how to go about this. And it takes very precise 
action on your part. So it takes something like a Prepcheck. 
You get to put in a time limit - one that is real to the 
person. And the next thing you know, with one single exception 
- which I will come to in a moment and give you a much greater 
lecture about - why, the case peels right on down into 
destimulation and you get the case back from this state to 
this state and then you actually get the case into a state 
of nothing. That's Clear! Nothing in the restimulation chamber. 
That's all a Clear is. No loose charge kicking around.

But some case that is having trouble - some case that's
having a lot of trouble - all you have to do is make a
motion. You know, you've got more charge kicked up in this
restimulation chamber, it's practically bursting, you see;
and you just raise your hand in session, and bank caves in
on him. See? In other words, the charge, the
overrestimulation, the amount of charge present is so
great - charge isn't overrestimulation, but the word
overcharge is not proper. People get to thinking about fees
or something. And this degree of restimulation is so great
that anything in the environment kicks some part of the
restimulation into action. So he's just totally reactive.
Everything is already fixed up so it can react - it's
already reacting, so everything reacts.

You run any pc three sessions with a stuck tone arm - I
don't care where the tone arm is stuck - case is going to
worsen. Uuhhh Then they come to the fourth session, Hoooo!
They've already been coming in feeling grim. And that
fourth session, hmmmm man, they feel bad and they're
griefy, they don't want to go on, they don't want to have
anything to do with anything. Just overrestimulation.
Because it's not possible to audit somebody without doing
one of three things - one of three. It's impossible to audit
somebody without doing one of three; which is: restimulate,
destimulate or discharge. You got to do one or another of
these actions.

Now, when a case is already in a confusion and is not
understanding or confronting well, naturally the amount of
destimulation and discharge is going to be minimal so the
restimulation is what takes over. And you just start
auditing the case and just auditing restimulates the case.
Nothing is being discharged because there's no motion on
the tone arm. There's no destimulation taking place and
there's no discharge taking place. So obviously there's
only one thing left to happen and that's restimulation. So
just the fact of auditing somebody is going to do one of
three things. And when you don't destimulate anything and
you don't discharge anything, you certainly are going to
restimulate something more.

So an auditor's danger signal is no tone arm action; and
that's a danger signal. And you should go at once into
finding out why there is no tone arm action. And there's
several reasons why there's no tone arm action, but first
and foremost amongst these things - I say several; there are
two, two reasons why there's no tone arm action. Of course
we understand already that the tone arm action as case
level has deteriorated because of restimulation to that
case level which doesn't achieve tone arm action. That goes
without saying. We say there's no tone arm action;
obviously the case level has deteriorated.

Now, these two things here are present in your actions. The
auditor either does something that can discharge the
existing restimulation or looks for what reason it has not
to discharge. In other words, he really undertakes those
two actions. He either discharges it right now, which he'd
better do, and if he can't do that right now, then he had
better look to find out why it isn't happening right now.

The case isn't running something that will discharge. In
other words, the case is overrestimulated  -  the stuck tone
arm. It's already overrestimulated, so you better jolly
well not restimulate anything else. You'd better take
an action under that heading which will discharge something
that has already been restimulated, but mildly and up
toward PT ordinarily; not necessarily. Tone arm action just
stopped. You just got through abandoning twelve GPMs, one
right after the other, and tone arm action is now stopped.
Well, the way, obviously, to start that tone arm action - go
back and flatten those twelve GPMs one right after the
other, and the tone arm action restores, maybe.

You see, you might have accidentally restimulated more by
doing this, you see, than would ordinarily discharge and
you're now - the case is over its head. Your best action is
a Prepcheck type action or R2H, or some such action as
that. A Routine 2 process - which is aimed toward making
people healthy and well and clearing them and so forth. Or
Routine 3 actions - Routine 3 actions which tear into the
backtrack are definitely out! And if the condition doesn't
instantly and immediately remedy itself and tone arm action
restores by reason of your Prepcheck or your R2H, or
something like that, and if you don't get immediate
restoration of that and you can't bring that about at once,
then there's only one other thing that is wrong with this
case - this case is sitting on a service fac. Service facsimile.

Therefore, we can say that any case, any case that cannot
be restored or put in the situation of Clear in a
relatively small amount of auditing, certainly less than
twenty-five hours, is sitting in a service facsimile and
their case will not do anything but worsen until that
service facsimile is located and cleared.

This also gives you the hidden standard; this gives you a
lot of other things. And just so you'll have a record of it
right now, rather than - I'm going to give you another
lecture about service facsimiles and that sort of thing.
The service facsimile is viewable because, when you
prepcheck them on some subjects, mass turns on in the pc.
The Prepcheck turns on mass? Oh, who ever heard of such a
thing. A Prepcheck couldn't turn on mass. Oh, yes it will,
on a service facsimile, because the pc doesn't intend to
get rid of this. The pc has, of course, a
rightness-wrongness equation of something in life and this
rightness-wrongness thing is what doesn't surrender, then,
to normal auditing because it is a service facsimile. And
you now have rightness and wrongness and you have
domination and you have survival that you can directly
address the service facsimile and discharge it, and the
case will then go back to battery, and go to clear read.

But, if anybody has been audited over a long period of time
on Prepchecks, on "In Scientology yap-yap-yap," on
this, on that and so forth, and they have not reverted to
clear read, there is only one thing that stands in their
road and that is a service facsimile. And the service
facsimile has got to be gotten out of the road with picks,
shovels, sledgehammers or any other type of action, and as
soon as it's out of the road, then the case will pick up
and fly and will go to clear read.

There's a rightness-wrongness computation. The reason we
never handled a service facsimile before - the reason we
never handled service facsimiles before is actually we
didn't have any way to handle it. Because we didn't know
their total anatomy. We knew of their existence, as you'll
find in Advanced Procedures and axioms. But the service
facsimile is a rightness-wrongness computation. Any case
that isn't improving at once, instantly, alertly, right on
the way, tone arm action improving, needle action
improving, on such a thing as a Prepcheck, on such a thing
as "Their auditing," on such a thing as "Recent times," on
such a thing as "This lifetime," - anything in this 
lifetime - case isn't snapping back to battery, the case 
still having recurrent present time problems, case is
still worried about something of the sort, yip-yap,
yip-yap, yip-yap, always trouble with this case, this
case isn't so on, tone arm action is very hard to restore
on this case, Prepchecks don't seem to do anything to this
case - oh, my God, isn't life awful - that case is sitting on
a service facsimile. And the thing to do is to isolate the
service facsimile. And we haven't got that all tied up,
"How do you isolate the service facsimile," but I will tell
you, the service facsimile, if present, will turn on mass
when prepchecked. Won't surrender to a Prepcheck
ha-ha-ha-ha-ha - what do you know! And that was the big
discovery on the thing.

How could anything not surrender to a Prepcheck, see? Well,
all a Prepcheck is, is the series and types of decisions
which a thetan makes about things. If a Prepcheck is going
to turn on mass, what's kicking here? What's happening?
Well, it must be that the Prepcheck is in conflict with the
rightness and wrongness, and the auditor must be sitting
someplace with the Prepcheck, trying to make the pc - in the
pc's imagination - wrong. So the pc reinforces the facsimile
and moves it forward in defense, reactively. You got a
rightness-wrongness computation represented by the
existence and increase of mass. Well, that takes care of
about three-quarters of the HGC pcs, doesn't it?

Well, I think it's quite interesting. I've often noticed
that an HGC got along all right when it didn't get any case
results. But that's quite interesting; an awful
condemnation. But the truth of the matter is that it often,
I've noticed this, that quite a while it'll get along all
right, without getting any case results. And we can finally
put that down to that it makes people so right not to have
any case improvement. Lack of results in their immediate
neighborhood, however, over a period of six or eight
months, eventually will catch up with them and the whole
roof caves in. But they can go along so long without case
results that one almost wonders if people don't come there
to be made right about what they're doing.

So, there is your proposition. There's your proposition
with regard to why charge can't be discharged. And the only
thing which prevents charge from being discharged is
there's too much overrestimulation. The overrestimulation
is so great, the pc can confront nothing so you get no tone
arm action. As long as you address unspecific backtrack
things, you get no tone arm action. You got to have
something the pc finds very easy to understand, very easy
to confront. In other words, his ARC has got to be raisable
on it before it'll discharge. Or, if this isn't happening,
no matter what you do, then it must follow that the pc is
operating on a service facsimile.

And then your two reasons for high tone arm action - 
actually the one reason for high tone arm action is 
overrestimulation. See, that's the one reason for high tone
arm action. But the two things which prevent discharge are
the overrestimulated condition or the fact you're auditing
a service facsimile and the guy isn't just about to give
that up! "My God, what would happen! What would happen?
What would happen? If you can't chew tobacco  - if you can't
chew tobacco, how can you get even with the army?" You
know? Horrible! Horrible situation here.

All kinds of additives get added on this situation. "Well,
naturally I've got to have - I've got to have - I've got to
have a - the situation has got to be terrible, because if it
weren't terrible, why, it would be terrible!" See, logical!
You've got case where a little - kid, if he wasn't on
crutches, why, he'd be wrong. And you try to take him off
crutches and he's - mass turns on. How fascinating! So, you 
must be, then - by resolving his crutches - you must be, in 
some way, be making him wrong. So he's defending his right 
to be right. This is perfectly understandable and that's the 
anatomy of a service facsimile.

Now, to some degree, very few cases fail to fall into this
category. There are very few cases that - but most cases,
the bulk of cases, are slowly resolvable. And so you settle
for the slow resolution. And actually the service facs that
the case has aren't directly across the auditing channel.
So then we assume that only those service facsimiles that
lie directly across auditing actually prevent a discharge
or destimulation of the bank. So they're the only ones that
really stop clearing from occurring.

A guy can have a lot of service facsimiles if they don't
operate directly and immediately in the road of auditing.
See, if the service facsimile, however, has to do with the
condition of his spirit or the service facsimile has to do
with the fact that if he got better something or other - if
it has to do with his case; if it has to do with a - well,
let's take a state of insanity. Supposing he was being
right with the state of insanity. You're going to audit
him, huh? You're going to audit him on any other button but
this, are you? I'm afraid not, see, because there's a
vested interest in insanity. What's the vested interest?
Well, obviously it's a vested interest. That's all. Service
facsimile, that's all.

You've got a situation going here whereby the person can
only be right by being insane. I know that sounds insane,
but all service facsimiles are insane just that way. So
there's your whole situation laid out in a panorama. The
closer a service facsimile moves in toward being right by
having a wrong case, then the less progress the auditor is
going to make on this pc. So the pcs whose hills are very
hard to climb have service facs which lie directly across
the road of auditing.

For instance, I asked myself - this is so true! - I asked
myself - this is so true! Then if I have a bank at all, then
I must be having a bank in order to be right, see. In some
way I must be having a bank in order to be right and I
almost got my head knocked off. I ask myself silly
questions like that once in a while. Help you out, see? And
I got - the answer was sitting right there, man. If I didn't
have a bank they'd give me one! See? So therefore, the only
way you can survive would be to have a bank and then they'd
leave you alone. Well, that's the type - that's the type of
logic, you see, by which - by which that whole computation
occurs.

There are also interesting computations, if you can't go
anywhere on right and wrong, you also can go someplace on
dominate or survive - the survival value of. But right and
wrong is your best - your best bet. And it's always, "How
would it make you right and how would it make others
wrong?" woven around in some way so you get a right-wrong
balance in asking the question.

Now, there's your service facsimile lying across, and you
actually have only these two factors involved in the state
of a case. As far as from an auditing viewpoint, you only
have this - they're the only factors involved in a case
state. One, two, three. The case factors are: the state of
overrestimulation and the possible presence of a service
facsimile. And if your overrestimulation cannot be
immediately and directly cured and you cannot make the case
promptly and immediately Clear so you can get on with
auditing them to OT; in other words you can't get the tone
arm moving well so he can go up to OT, then you know at
once that you're dealing with a service facsimile and that
you'll have to handle that service facsimile with a
Prepcheck or an itsa line or something of this sort, and
your case will still get on the road. And I think we've
just whipped the biggest single barriers of auditing.

One, an understanding of what is charge and what is
restimulation and what are we auditing in the first place?
And the other one is if you can't do this, what other
factor is involved, and we've had that for years. But we
now have a process that handles it and I hope you find it
very successful.

Thank you.

[End of tape.]



