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JACKING IN/OFF: ACADEMIC CYBERCRIT -- A RANDOM SAMPLING

Cyberpunk, a genre of commercial SF, remains the literary form most centrally concerened with the rhetorical production of complex imbrication between the human subject and the electronically defined realities of the Dataist Era. Constituting both what is fascinating and generative about the matrix itself and the means of accessing its secrets, the feminine is effectively the "soft" ware, the fantasy (and world) that exists beyond the "hard" ware of the actual technological achievements realized in the silicon chip. I am far from arguing for the superiority of cyberpunk over the libidinal excesses of the Surrealist movement, but I am proposing that cyberpunk constitutes a discourse within which many concerns and techniques of surrealism again become relevant -- a techno-surrealist production of new flesh, a terminal flesh. In choice moments, Gibson reduces the naturalist mode to a minimalist shock strategy. In other words, once he has unearthed adventurous fathers and constituted a satisfying filiation for cyberpunk writers, he can figure oedipal rebellion, reinterring the fathers as "mainstream" and celebrating the sons as young turks. Where does this shard of twisted suburban wit come from? Is it a belated symptom of the North American punk sensibility? The negationist fantasy of class-conscious male privilege? Or the self-projection of some repressed Schreberian desire to terrorize the socialized body? Nothing, it would seem, could be further from the polymorphous, ectopian fantasies that had prevailed in New Wave writing, which cyberpunks rejected as "wet," "hippy," and "utopian." And their success is celebrated as a form of triumph to such an extent that we can hardly view Gibson's texts as deliberately dystopian, much as we might flinch at the implications of such triumphs. As always, this difference can best be demonstrated by showing how it is elided, in this case, in the universalist name of the "species." Cyberpunks' fascination with and energetic figuration of technology represents the American cowboy as simultaneously embattled and empowered. This metamorphical transformational technology is paradoxical in that it simultaneously provides the vehicle of subversion for groups marginalized or repressed by corporate culture. In other words, cyberpunk envisioned itself as a site of distinctive cultural interrogation and as a subversive genre that no longer deferred to the clear boundary marking the possession and distribution of power within society. That Sterling harks back to the 60s counterculture to establish political connections for cyberpunk, and thereby implicitly reinstates the very lacuna the 70s feminist SF writers sought to expose in their explorations of gender relations, is itself provocative, particularly because it represents a peculiar avoidance of rather obvious and immediate political SF precursors. Cyberpunk therefore poses a much broader challenge to theories that conceive of the mediation between culture and society exclusively as a relation between base and superstructure, without taking into account the two primary departments of the total social production. The second trope ordering cyberpunks' techne is not a reversal but an erasure implied by the reversal. Critics more attentive to these questions of difference and power have seen the technologically colonized (cyborg) body as a new phase of regulatory authority exercised by the corporate state. But for now it should be emphasized that there is no evidence that Gibson is intentionally alluding to Volume Two of Capital. What is signified here remains un/ironic, precisely the opposite of the resonance traditionally associated with ocular metaphors. The ethical-political hesitancy of c-p, its uneasy fusion of the utopian and dystopian register of sf speculation, seems to me a quite appropriate response to the real ambiguities of the information society, whose promise of technological empowerment bears with it the threat of increasing politico-economic surveillance and control. This emphasis on the potential interconnections between the human and the technological, many of which are already gleaming in the eyes of research scientists, is perhaps the central "generic" feature of cyberpunk. If the data constructs of the domestic or familial corporations are metaphorically feminized, protected as they are by feminine counter-intrusion membranes that result in "bor[ing] and inject[ing]", so too are the interspacial zones in the matrix. This is cyberpunk's colophon: the logo of simulated, manufactured transcendence. I find it significant that the "average" cyberpunk landscape tends to be choked with the debris of both language and objects: as a sign-system, it is over determined by a proliferation of surface detail which emphasize the "outside" over the "inside." The cyberpunk narration indeed speaks with the voices of the repressed desire and repressed anxiety about terminal culture. Cyberpunk negotiates a complex and delicate trajectory between the forces of instrumental reason and the abandon of a sacrificial excess. Of course to insist upon theoretical consistency or historical grounding from a postmodernist discourse that is essentially animated by - in Jean-Francois Lyotard's now-classic formulation - an "incredulity toward metanarratives" is probably paradoxical...

Perpetrators: Nicola Nixon, Andrew Ross, Rob Latham, Terence Whalen, Neil Easterbrook, Scott Bukatman Veronica Hollinger.

[Image: A lone cyberpunk wanders through the desert of the real lost in thought.]

[Caption: "What aspect of humanity makes us human? Our flesh? Our CNS? Our thoughts? Our handiwork? Our hormones? Where's that line over which lies inhumanity?"]


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