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WILLIAM
GIBSON
His books have inspired other writers as well
as musicians, film-makers, video directors, painters, comic books artists, computer
technicians, and scientists. Above all, William Gibson has created a new style, a new
perception of the future which is now - often vaguely termed 'post-modern science fiction'
or, simply, cyberpunk.
|
THE
CITY - GIBSON'S NEAR-FUTURE SOCIETY |
| The sky above the port was the color of television, tuned to a dead
channel. (William Gibson, Neuromancer, p. 3)
However, what also seems interesting is the fact that most
readers of the so-called western world will understand this kind of imagery too, even
immediately. There can be no doubt the sky is somewhere between dark, dull grey, and
black. Life in the big cities is close to anarchy. The rules of the street are the conditions of life. This, of course, creates underground subcultures to which bohemians and criminals cling in a desperate attempt to grasp, at times, fragments of a shattered identity. Thus we encounter hard-core punks, ganja and dub-loving Rastas, black Voodoo-worshippers, and hacker anarchists, in what seems to be one big, post-modern melting pot - the hyperreal bricollage which is Gibson's world. In his short story The Belonging Kind,
Gibson deals with this mindless search for identity through the description of a girl who
actually changes her physical appearance like a chamelon - somewhat like the Zelig
character of Woody Allen's famous movie - walking from country clubs through discos and
yuppie bars, so that it fits her surroundings no matter where she goes. The constant
change of identity has become a goal in itself, in a way it too is a kind of identity; a
fragmented identity reminiscent of F. Jameson's conception of the post-modern as empty
collage of kitsch. We're standing here, exposing
ourselves - We are showroom dummies - We're Apart from the apparent resemblances in what could be
called 'plot', the Kraftwerk song and the Gibson story share a strange kind of fascination
with as well as fear of this 'identity-hunger'. A hunger which inevitably leads to themes
of alienation, following close in its track, decadence - or to quote another Kraftwerk
song - 'Elegance and Decadence'. But decadence is definitely not just a low-life big city
syndrome. It is a disease which seems to be everywhere, even and perhaps especially, at
the very top of society. Notably in the extremely wealthy Tessier-Ashpool clan of Neuromancer,
which maintains its eccentric clan status through inbreed and by keeping its old leader
and patriarch Ashpool alive artificially by the help of a cryogenic tank. The scene from Neuromancer where Molly
encounters and kills Ashpool bears much resemblance to one of the most scaring and most
impressive scenes from the movie Blade Runner - the scene where the
replicant Roy Batty, like the prodigal son, finally confronts Dr. Tyrell, his maker. Like
Ashpool, Tyrell is an eccentric genius - the mad scientist - symbolically creating life
because his high corp status and extreme wealth makes for a lonely life. Unable to provide
any certain existential answers or to save the replicant, creation, son, Tyrell is killed
by Roy to the backing of the dramatic electronic score by Vangelis. Another important part, perhaps the most prominent, of
Gibson's near-future world is of course technology. Technological development and
advancement and the way in which it is used and looked upon is probably where we find
Gibson's true innovative creation. This is where he is really treading new ground,
creating, as it were, the essence of cyberpunk. Once again, it is important to notice how Gibson is leaving the traditional path of classic sci-fi. In Gibson's universe, technology has moved from its technocratic ivory towers down to street level, creating a simmering techno subcultural environment inhabited by hacker anarchists and cybernetically enhanced street samurais. Of course the cybersapce matrix is to some degree controlled by big corporations, the vast amount of information it contains belongs mainly to them. But hackers may break through the electronic security systems and bring out the information which is hard currency on the black market. Moreover, the number one rule in hacker etos is 'information wants to be free'. This indicates an ideological, even romantic, approach to hacking, and indeed it can be argued there are quite a few elements of romanticism in Gibson's work. New Romanticism, Neuromancer. Central to Gibson's characters is the fact that they do not fear technology. They belong to a generation which, pretty much like their contemporaries of today, has been raised by computers and the media. They have thrust themselves into the cyberspace universe with the same kind of enthusiasm as eighties kids explored the shimmering mazes of Pac Man arcade machines. Life may well be hard on them, but tehcnology is not necessarily an enemy. It may be that corporations or the yakuza use technology to control or subdue the masses, but individuals can, sometimes even with success, step out of this mass, seize technology and use it as a kind of weapon against itself, against the powers that be. As a rebllion, or, just as importantly, for the sheer fun of it. The critic David G. Mead speaks of technology in Gibson's works as a liberating force, a self-actualisation process that can result in both apotheosis as well as multidimensionality of mind and person: A slightly more sophisticated
example of self-actualization is offered by the In other words, Molly prefers transforming her body into a
'machine' in certain situations, and throuh technology, she transforms and moves through
different personalities, going from Molly Kolodny through the meat puppet state to Molly
Millions. Gibson's version of the 21st century big cities is also tough and cynic though. In Neuromancer the following passage is found: Night City was a deranged
experiment in social Darwinism, designed by a bored A fitting description which both serves to illustrate Gibson's harsh sprawl, humorous yet complex prose, and philosophical motifs. It is most definitely like watching Harrison Ford as Deckard, walking down a rainy night street in Blade Runner. And then it has that familiar, post-modern ring - it is not really necessary to fast-forward that much...
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COMPUTER
WORLD - LIFE IN CYBERSPACE |
| Cyberspace. A consensual hallucination experienced daily by millions
of legitimate operators, in every nation, by children being taught mathematical concepts... A graphic representation of data abstracted from the banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the nonspace of the mind, clusters and constellations of data. Like city lights, receding... (William Gibson, Neuromancer, p. 51)
As the above quotation clearly shows, cyberspace, or the
matrix, is a rather abstract place. It is always described as being so in all of Gibson's
stories - intentionally vague to make room for the imagination because cyberspace is where
the imagination roams. And it is also often tightly connected with the user's psyche and
sometimes also emotional life. Gibson says about cyberspace and the inspiration behind it: I was walking down Granville
Street, Vancouver's version of 'The Strip', and I Thus cyberspace seems some kind of romantic concept born of the imganiative longing, but there is also a metaphysical ring to this nonspace of hi-tech and the mind - Gibson lets one of his characters from Count Zero put it this way: 'Okay,' Bobby said, getting the
hang of it. 'then what's the matrix? ...What's cyber-
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THE
MAN MACHINE - HOW TO DEFINE A HUMAN BEING? |
| 'No, but she's sure as hell the first person you ever met
who went and trans- formed themself into hard-wired program.' (William Gibson, 'The Winter Market' in Burning Chrome, p. 153)
It is time to reconsider, as Kant hinted in Kritik
der Reinen Vernunft, if a sentient being must necessarily be human or indeed
biological. 'You wanna make it, editor?'... And Nance because her cybernetic chastity lock makes her experience terrible spasms if somebody tries to touch her: 'Let's dance.' Common to both girls is their magnificent ability to use technology. Technology is a part of them - they are, in a sense, cyborgs - technology is their curse, preventing them from having (physical) sex, but also their way of surviving, the core of their lives. Like the replicants of Blade Runner of the Oxygene of Jean-Michel Jarre's concept album, technology is both life and death to Lise and Nance, and closely connected to this theme is the fact that both girls use technology as an art form. They express themselves through, within, and around it. Nance creates electronic hallucinations that crawl around her body, in itself a complex expression, blurring the distinction between technology, the body, and art, while Lise composes multi-sensual music in cyberspace, actually creating multimedia worlds of music, merging with them by the end of the story, transforming her conciousness into pure data energy. This idea of creating an entirely new entity through
technology, through cyberspace, is one of the main themes in Neuromancer,
where we find the two AIs Wintermute and Neuromancer striving for, and in a sense also
fighting against, unison. A unison which will bring on a kind of electronic birth, that
will fuse the two AIs and make them one with the chaotic, concentrated flow of data and
information that is the matrix - freedom and enlightenment through transcendence. 'I'm not Wintermute now.' Case concludes the conversation by throwing a shuriken, a
gift from Molly symbolising, perhaps, his failed love for her, at the screen, desperately
screaming, 'I don't need you'. The matrix entity, it could be argued, is experiencing a
kind of cosmic techno love. Case, however, will never see Molly again, and so maybe,
despite his anger and frustration, he does need this new being. It seems he cares about it
because at the very end of Neuromancer he visits it through cyberspace. The theme of techno memories is reminiscent of Blade
Runner, where the replicants on the run all have memory implants. Deckard, the
anti hero of the movie, is a Blade Runner, whose job is to hunt down and kill the
replicants who are considered a threat to society - the dangerous Other. More than once
during the movie the replicants refer to themselves as slaves, victims, while humans use
the derogatory term 'skinjobs', clearly stressing their non-human status. Although the
setting is LA 2019, the grim past of racist America springs to mind. 'You know, that Voight Kampff test
of yours...did you ever take that test yourself?' Just as incisively, Deckard does not answer. In fact,
throughout the movie it is more than hinted that Deckard is himself a replicant wihtout
knowing it. First, there are six run-off replicants, he only kills five, second, and
perhaps most importantly, there is a scene in the Director's Cut version in which Deckard
dreams of a unicorn. At the very end of the movie he finds an origami unicorn, left for
him by the police inspector Gaff, who thereby reveals to Deckard that he knows his dream -
because his dream is in fact an implant.
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TO GO
BEYOND - CYBERART |
| 'No girl? Nothing? Only biz, friend artiste? ...I think I liked you
better with her. You laughed more. Now, some night, you get maybe too artistic; you wind up in the clinic tanks, spare parts.'
Gibson's approach to art seems, not surprisingly, rather
post-modern, and to some degree multimedial in that it is often transgressive through
technology. Art is not 'just' the traditional categories of music, literature,
architecture, and so forth. Art can be just about anything. It is a way of expressing
yourself, of communication, of showing feelings and sharing thoughts that cannot be
expressed otherwise. But there is also an aleatoric element in art as portrayed in
Gibson's stories, an idea of art without artist, somewhat reminiscent of the late musical
philosophies of John Cage. We see this perhaps most clearly in Count Zero
where an AI creates strange little boxes, works of art, presumably without feeling.
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SUMMING
IT UP |
| William Gibson has, in many
ways, created a fictive world which is becoming more and more 'real' every day, blurring
the distinction between not only science fiction and science, but also that between art
and 'reality' - making his central themes even more important. He deals with ideas which are new and innovative as well as the acnient questions of the human race - what does it mean to be a sentient being, what is art, what is love, and how does it all work (if at all)? What is human and what is machine and is it necessary and, in the long run, indeed possible, to keep the distinction tight? Gibson
touches upon themes such as escapism and transcendence through technology, alienation and
loss of identity in a world of semiotic chaos and technological extravaganza. But at the
same time he maintains an expression of rapture, the creative euphoria of technology,
stressing its transgressive and multimedial aesthetics. Thus, Gibson's future is neither pure (cultural) pessimism nor sheer optimism - it is chaotic and confusing, indeed, but it is also beautiful in all it's multicultural splendor, and - at times - actually great fun.
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