William Gibson
William Gibson's Filmless Festival
A long, flickering weekend with the ghosts of cinema's future.
Wired 7.10 - October 1999
Built in the late-'20s heyday of the early studios, the Chateau Marmont boasts
a fine deep mulch of Hollywood psychogeography, a wealth of ghosts. It's hard
to imagine doing anything in one of these bungalows that someone hasn't already
done, but maybe we're doing it tonight: We're holding our own private festival
of digital video, screening films that were shot without the benefit of, well,
film.
First up: Dancehall Queen, a feature from Jamaica that we'll watch
with its cowriter and editor, Suzanne Fenn.
Suzanne was a member of Jean-Luc Godard's Dziga-Vertov Group, circa 1970-71,
where she functioned as the embodiment of Liberated Woman. Trained by the great
documentary filmmaker Joris Ivens, she cut Errol Morris' Gates of Heaven,
all of Michael Tolkin's movies, and films by Percy Adlon, Louis Malle, and many
more.
Dancehall Queen, shot in the Jamaican ghetto of Standpipe, is an all-digital
production, the result of Chris Blackwell's initial moves toward creating a modern
movie studio/industry in Jamaica, based on the way digital cameras and editing
pare down and open up the filmmaking process. That is, the way they reduce costs
to a point where films can be feasibly geared to smaller audiences, thus allowing
the development of true indigenous cinemas. It's the Third World version of what
Americans call "guerrilla filmmaking," extending the same vocabulary of techniques
and strategies: on-the-fly street shooting, more nonprofessional actors, and so
forth.
What becomes apparent, listening to Suzanne and then watching her film, is
that Dancehall Queen couldn't have been made without this technology. In
a milieu of ambient squatters, working with conventional equipment and a large
crew is virtually impossible. (There aren't even any viable authority figures
to bribe.) The technology opens up the world in a new and global way: If you can
go there, you can shoot there. For all her Eurofilm pedigree, Suzanne is not the
type to be held back by nostalgia for an old media platform, and Dancehall
Queen uses the new technology to great effect, plunging the viewer into the
outrageous color, hypnotic energy, and desperate socioeconomics of the Standpipe
ghetto and its club scene.
As the film ends I glance over at my daughter Claire, 16, and see that she's
excited, too, even though the movie's dialogue is in a variant of English that
would send American video distributors running to the nearest subtitle house.
Suzanne tells us that her next feature, also shot digitally in Jamaica, is
called Third World Cop. I tell her that's the best title I've heard this
year, and then we slot our second film, Hal Hartley's The Book of Life.
Featuring singer P. J. Harvey as Jesus Christ's backpack-toting personal assistant,
it was shot in Manhattan for French television on the proverbial shoestring.
On the final day of 1999, an immaculately suited Jesus and a Bukowskiesque
Devil warily circle one another through a series of sleazy bars and chilly law
offices, trying to cut a deal that centers on Christ's PowerBook. This contains
the biblical Seventh Seal: Unlock the file and the Judgment Day program will launch,
and then all hell will break loose. Christ also unexpectedly finds himself on
a quixotic last-minute mission to save the soul of a saintly waitress who has
run afoul of the Devil's negotiating skills. The film displays a fine nervous
energy, heightened by loose-limbed camerawork, Hartley seeming to relish the so-called
limits of digital filmmaking: His images smear, blur, judder, pixilate, and twist.
It's a weirdly compelling grammar he assembles, and the film is funny, tender,
and vertiginous.
I check Claire again. I'm using her as a tunnel canary, those birds that miners
employed to warn them of poisonous gases. If she goes comatose, we're definitely
off the track in terms of a crucial target demographic. Will this stripped-down
mode of production hold the attention of a teenager raised on studio product?
It looks as though Hartley's grabbed her, handheld and all, so now we're ready
for Thomas Vinterberg's The Celebration, a Danish film, digitally shot,
that won the Jury Prize last year at Cannes.
Vinterberg was proud to put The Celebration forward as an example of
the principles codified in Dogma 95, a manifesto calling for location sound, natural
lighting, and other new realities of digital filmmaking. The movie, staged in
a very large and handsome chateau, explores the inner psychic recesses of the
deeply troubled annual reunion of a very large and extraordinarily dysfunctional
Danish family, and it seems ... very long. After 20 minutes of Danish gloom I
look over and see the tunnel-canary effect kicking in, big-time. Claire's about
to opt for bed and a head-clearing hit of MTV.
The Celebration is triggering my own Joe Bob Briggs reflex, but maybe
that's because watching a triple feature is pushing it for me. Or maybe it's because
the movie is 105 serious minutes of what Variety calls "arthouse," fraught
with incest and repressed memories of child abuse. It definitely would've been
a tough pitch in Burbank.
Still, though I may not be enjoying it tremendously, I can honestly be glad
it exists. Vinterberg has probably made exactly the film he wanted to make - a
lot of it, at that - and any technology that empowers this uniquely personal process
is ultimately going to do some good.
So Claire goes to bed, The Celebration ends, Suzanne and my friend
Roger depart, and I go out to the patio to smell the eucalyptus and think about
dreams and platforms and how platforms affect dreams and vice versa.
Digital video strikes me as a new platform wrapped in the language and mythology
of an old platform. Lamb dressed as mutton, somewhat in the way we think of our
cellular systems as adjuncts of copper-wire telephony. The way we still "dial"
on touchpads. We call movies "film," but the celluloid's drying up. Film today
is already in a sense digital, since it's all edited using an Avid.
But people still come to Hollywood, and I know that some of the people driving
the cars I can hear now, out on Sunset, desperately want to make movies. As I
turn in, I think of the Garage Kubrick and wonder what he'd make of the films
we've just seen. Probably not much.
The Garage Kubrick (he never quite managed to be assigned a name) is a character
who somehow escaped the focus of my latest novel. He was there in the notes, but
he didn't make it to the literary equivalent of the screen. He had already demonstrated
his unwillingness to take his place in my book when I learned of Stanley Kubrick's
death. The character was based not on Kubrick himself but on certain theories
about Kubrick's methods and intentions that were put forward by a friend of mine,
a young British director who once worked for him. Kubrick, my friend opined, didn't
care how long anything took, and would have been happiest if he'd been able to
construct virtual sets and virtual actors from the wireframe up. The idea took
root in my college-film-history recollections of auteur theory - which has it
that the director is, absolutely, the "author" of a given film, just as the writer
is the author of a book.
Whether this is literally true is arguable, but the world, in my experience,
is filled with wannabe auteurs, and my imagination conjured one particularly focused
and obsessive example.
I thought of the Garage Kubrick when I went to Sundance for the first time
and saw young filmmakers doing what young filmmakers apparently must do to get
attention for their work - the public part of which seemed to involve shuffling
in a tense sort of lemming-lockstep up and down the main drag of Park City, talking
on two cell phones at once and looking near-fatally stressed. The private part,
the deal-making part, I assumed (based on experiences of my own) would be worse.
Or simply wouldn't happen.
Watching the Sundancers cultivate cell-phone tumors induced a certain empathy.
I felt for these people. And that feeling fueled my fantasy of the Garage Kubrick.
Who is maybe 14, 15 at most, and is either the last or the very first auteur
- depending on how you look at it.
The Garage Kubrick hates everything that Sundance, let alone Hollywood, puts
people through, and he won't have Slamdance or Slumdance either, or any of the
rest of it.
The Garage Kubrick is a stone auteur, an adolescent near-future Orson Welles,
plugged into some unthinkable (but affordable) node of consumer tech in his parents'
garage. The Garage Kubrick is single-handedly making a feature in there, some
sort of apparently live-action epic that may or may not involve motion capture.
That may or may not involve human actors, but which will seem to.
The Garage Kubrick is a control freak to an extent impossible any further
back along the technological timeline. He is making, literally, a one-man movie;
he is his film's author to the degree that I had always assumed any auteur would
want to be.
And he will not, consequently, come out of the garage. His parents, worried
at first, have gone into denial. He is simply in there, making his film. Doing
it the way my friend assumed Stanley Kubrick would have done it if he'd had the
tech wherewithal.
And this, come to think of it, may be why the Garage Kubrick never made it
into my book; I was never able to imagine him letting go of the act of creation
long enough to emerge and interact with any other characters. But characters who
miss the bus have a way of haunting their authors, and now, falling asleep at
the Marmont, it comes to me: He's back, and I'm going to have to figure out where
he fits in with this new technology. And whether or not we can, or if we'll want
to, get there - where I've imagined him - from here.
We start the next day with blueberry pancakes and a couple of compilation
tapes of digital short subjects, animations in one style or another, that remind
me of Siggraph demos. The Garage Kubrick would recognize these, I suppose, as
units in the language in which he's learning to sing opera.
At this point, Claire's real-life media needs start to manifest. She needs
digital, but not film. She needs Japan-only PlayStation games and Final Fantasy
associational items. We get on the road to Monrovia, where she's found the physical
retail locus of a Web site called Game Cave. Game Cave turns out to be a much
slicker, more contemporary operation than the fanboy pod-mall outlet I'd imagined,
and while Claire makes her selections I consider that this place, rather than
anything more conventionally cinematic, is where the Garage Kubrick is likely
to emerge.
Maybe an entire culture of these people will emerge, since building digital
sets from scratch might prove too difficult for most individuals. Maybe a specialist
market selling things like templates for an American suburb, or mall interiors,
or car chases. These could then be tweaked into more specific shape by the individual
enthusiast. Some people might find that their most valuable asset is the set they've
developed, which they can rent to others, to modify, layer over, cut, paste, and
sample.
Which has me scratching my head in Game Cave, as the concept is so strangely
like aspects of contemporary Hollywood: an "industry" on the Net.
The Garage Kubrick mutters at me, wipes his sweaty hands on his dirty chinos,
and goes back into the garage. He doesn't want this. He's the Author.
Back at the Marmont, we're watching 20 Dates, a film by Myles Berkowitz.
"There's the place where we bought the Austin Powers teeth!" Claire says, delighted.
20 Dates was shot, more or less, in this neighborhood, so we score
a very localized kind of déjà vu, an inverse vérité.
We sit here, watching video of places a few blocks away, and feel - pleasurably
- less real.
20 Dates cost around $65,000. With its Candid Camera aesthetic,
it feels more like television than the other features we've screened, but in some
ways it seems more radically itself. We watch the director tape his way through
his 20 dates, looking for true love. Which he eventually, against serious odds,
claims to find, so that in the end 20 Dates somehow feels a lot like the
Hollywood product it tells us it's trying not to be.
Still, Myles made his movie and has an audience, so we chalk up one more to
digital.
I suspect the Garage Kubrick was probably assigned projects like 20 Dates
in fifth grade: Go out and make a film about your neighborhood, about people,
about how you feel about girls, whatever. He did, but he hated doing it. He already
knew what he wanted: high narrative tension, great sets, unforgettable characters,
the texture of his own imagination turned into pixelflesh. He wanted the garage,
that fertile darkness, unspeakable embrace with whatever artifact of convergence
waited for him there.
Next up, after a lunch break, is Bennett Miller's The Cruise, a black-and-white
documentary from New York that has attracted a sizable audience. This interests
me more than it does the tunnel canary, who opts for the pool. I sink into the
world of Timothy "Speed" Levitch, a tour guide on Gray Line buses, who looks a
bit like the late John Lennon and can be almost as irritating as Myles Berkowitz.
This is one of those idiosyncratic films about an idiosyncratic guy in what is
still, in spite of everything, a pretty idiosyncratic city. I'm a fan of this
sort of thing, and if there were a channel that ran such films all day - like
Real One in my current novel - I'd surf it. The Cruise is, as they say
in festival brochures, a very personal film, and very personal films are notoriously
difficult to fund. If digital were any more expensive or any more technically
demanding, these images probably wouldn't be here.
What do the films we've been watching have in common? A technology that facilitates
motion capture and assembly, and does indeed put the tools of production into
the hands of just about anyone with a serious hankering to make a film. But that's
a simple observation, rather like saying that anyone with Microsoft Word can produce
a book that looks, well, exactly like a book.
"Digital is an inexpensive way to make films," my friend Roger decides, as
we watch the onedotzero3 cassette, a compilation from a recent digital-film festival
at London's Institute of Contemporary Arts, "but it's a very expensive way to
do club graffiti."
We've come out to Roger's place to access his multiformat VCR, our English
tape being in PAL, but now there's a problem with the tape, or with the VCR, or
with how the two interact: The imagery, a lot of which resembles clip art, is
in black and white. It's supposed to be in color.
I feel guilty watching it this way. This is grossly unfair to the filmmakers,
although it does seem to underline the idea that most of what we are watching
here has been created either as a background for serious clubbing or as neurologically
specific tools for the appreciation of proscribed substances, or both. If we could
crank these images up to wall size, with full Dolby, I'm sure they'd jangle a
few synapses. But largely abstract content, in monochrome, on a standard-size
monitor, is simply an exercise in design.
The tunnel canary isn't comatose, but she's not watching, either. She's teaching
herself to juggle with three large lemons from the tree in Roger's front yard.
Sleep eludes me. The Garage Kubrick is muttering, keeping me awake. Does anybody
really need him? Will he ever happen?
I remember the people I've heard complain about the very texture of digital
images, filmless film: how it lacks richness, depth. I've heard the same thing
said about CDs. Someone once told me that it was Mark Twain who turned in the
first typewritten manuscript, and this was generally thought to be a Bad Thing:
Work composed on a machine would naturally lack richness, depth.
But surely, says a very American part of me, things (if not people) can get
better, and what the early stages of one technology take away can be restored
in a later stage, or by a newer technology piggybacking on the first.
And my Garage Kubrick wants full fractal richness. He wants to control the
very texture of the dream, down into its finest grain, its tightest resolution.
He wants to build his characters from the ground up, from the inside out. He thinks
not in terms of actors but in terms of models for motion capture. His medium is
entirely plastic, to a degree that has never been possible before. And isn't,
I remind myself, possible today.
But it might be eventually. It seems to me, really, that it must be one day.
Digital cinema has the potential to throw open the process of filmmaking,
to make the act more universally available, to demythologize it, to show us aspects
of the world we've not seen before. In that sense, it will be the "eyes" of the
extended nervous system we've been extruding as a species for the past century.
To think in terms of entertainment, or even of art, is probably to miss the
point. We are building ourselves mirrors that remember - public mirrors that wander
around and remember what they've seen. That is a basic magic.
But a more basic magic still, and an older one, is the painting of images
on the walls of caves, and in that magic the mind of the painter is the mirror,
whatever funhouse twists are brought to the remembered object. And that cave is
also my Kubrick's garage, and whatever he's driven to cook up in there will simply
be another human dream. The real mystery lies in why he is, why we are, willing,
driven, to do that.
Some of us will use digital film technology to explore all of those places,
all of those people, in the world we're still trying to discover. If the Standpipes
of the world cease thereby to be invisible, out of sight and out of mind, it will
have all been worth it right there.
And others, like my own Garage Kubrick, will use the same technology to burrow
more deeply, more obsessively, more gloriously, into the insoluble mystery of
the self, even as the Chateau Marmont outlasts the media platform and the studio
system that gave it birth.
I fall asleep imagining someone building a virtual Marmont, and in one of
the bungalows, a character is falling asleep ...
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